Product Manager @ Capital One
I'm a product manager at Capital One heading up a team of iOS and Android developers. I studied User Experience at Cornell Unversity and am passionate about human centered design. I am currently based in Arlington, Virginia.
Ayuda is a mobile application made by me and three other students at Cornell University. The app is designed to motivate and help users volunteer and make chartiable contributions in their local community and beyond. The design process began with brainstorming, defining the problem, and conducting contextual interviews. Then we created wireframes, ran usability tests, protoyped the app, and conducted more usability tests. Last, we finalized the design and created a poster.
I brainstormed five different problems experienced by specific user groups that I have witnessed. See full brainstorm here.
However, we decided to go with another group member's idea: people having trouble making charitable contributions.
Problem Space: | Making donations on a low budget and finding local volunteering opportunities is difficult. |
Target Audience: | Individuals who wish to contribute to their community through donations or volunteering. |
Stakeholders: | Organizations that donations are given too and people that recieve the benefit of charity. |
We prepared an interview script, created an informed consent form, and conducted four contextual interviews with members of the target audience. We asked them questions such as:
We took the data from the contextual interviews and created an affinity diagram to derive insights.
Some key insights we learned from our diagram were:
We utilized the data from the contextual interviews to create a persona for our design: Emily.
We each came up with 10 different designs for the persona that we could use to help formulate the final design idea. See my full list here or just check some examples below.
We compared our ideas and made another affinity diagram to help synthesize them into a desgin.
Then, we formulated some of the requirements for our design and sythesized our favorite ideas from the brainstorm. Finally, we made the initial plan for our design as a graph. See the ideation Figma here.
We each created wireframes and combined that best elements from each wireframe to make a final annotated sketch.
We did a round of usability testing with the wireframes before moving on to prototyping. Here are some of the insights from my usability test.
After reviewing all the insights from usability testing, we created the first draft of the prototype and did a another round of testing. Check out the complete list of UX problem instances and UX design problems that we found here.
After working out solutions to usability issues, we edited the prototype to create the final version.
We created a poster explaining the project and its users.