Ayuda

Ayuda Icon

Summary

Ayuda is a mobile application made by me and three other students at Cornell University. The app is designed to motivate and help users volunteer and make chartiable contributions in their local community and beyond. The design process began with brainstorming, defining the problem, and conducting contextual interviews. Then we created wireframes, ran usability tests, protoyped the app, and conducted more usability tests. Last, we finalized the design and created a poster.

Stage 1: Topic Brainstorming

I brainstormed five different problems experienced by specific user groups that I have witnessed. See full brainstorm here.

However, we decided to go with another group member's idea: people having trouble making charitable contributions.

Stage 2: Defining the Problem Space

Problem Space: Making donations on a low budget and finding local volunteering opportunities is difficult.
Target Audience: Individuals who wish to contribute to their community through donations or volunteering.
Stakeholders: Organizations that donations are given too and people that recieve the benefit of charity.

Stage 3: Contextual Interviews and the Persona

We prepared an interview script, created an informed consent form, and conducted four contextual interviews with members of the target audience. We asked them questions such as:

We took the data from the contextual interviews and created an affinity diagram to derive insights.

Affinity Diagram

Some key insights we learned from our diagram were:

We utilized the data from the contextual interviews to create a persona for our design: Emily.

Persona

Stage 4: Ideation

We each came up with 10 different designs for the persona that we could use to help formulate the final design idea. See my full list here or just check some examples below.

We compared our ideas and made another affinity diagram to help synthesize them into a desgin.

Idea Affinity Diagram

Then, we formulated some of the requirements for our design and sythesized our favorite ideas from the brainstorm. Finally, we made the initial plan for our design as a graph. See the ideation Figma here.

Ideation Graph

Stage 5: Wireframing and Prototyping

We each created wireframes and combined that best elements from each wireframe to make a final annotated sketch.

Wireframe

We did a round of usability testing with the wireframes before moving on to prototyping. Here are some of the insights from my usability test.

After reviewing all the insights from usability testing, we created the first draft of the prototype and did a another round of testing. Check out the complete list of UX problem instances and UX design problems that we found here.

After working out solutions to usability issues, we edited the prototype to create the final version.

Ayuda homepage Ayuda tasks Ayuda profile

Stage 6: Poster Presentation

We created a poster explaining the project and its users.

Ayuda Poster